"矢量格式"的翻译 使用英语:
字典 中国人-英语
例子 (外部来源,未经审查)
此操作最常见的用途应该是插入矢量格式的剪贴画 | A common use of this action is to insert scaleable clipart in vector format. |
构造此矢量与另一矢量的矢量和 | Construct the vector sum of this vector and the other one. |
构造此矢量与另一个矢量的矢量和 | Construct the vector sum of this vector and another one. |
构造此矢量和另外一个矢量的矢量差 | Construct the vector difference of this vector and another one. |
构造另外一个矢量和此矢量的矢量差 | Construct the vector difference of the other vector and this one. |
X11 的互动式 2D 矢量绘图程序 | Interactive 2 D vector drawing program for X11 |
构造两个矢量的矢量和 | Construct the vector sum of two vectors. |
我们还知道矢量n必须 垂直于矢量a和矢量b 现在我们要求出 好的 要垂直 单位矢量要么 | And we still know that that vector n has to be perpendicular to both a and b, and now we have to figure out, well, is it, in being perpendicular, it can either kind of point into the page here or it could pop out of the page, or point out of the page. |
矢量 | Vector |
矢量 | vector |
矢量差 | Vector Difference |
矢量和 | Vector Sum |
矢量掩码 | Per vector masking |
相反矢量 | Opposite Vector |
删除矢量 | Remove a Vector |
添加矢量 | Add a Vector |
移动矢量 | Move a Vector |
显示矢量 | Show a Vector |
隐藏矢量 | Hide a Vector |
矢量方向 | Vector index |
选择您想要构造矢量差的两个矢量中的第一个... | Select the first of the two vectors of which you want to construct the difference... |
选择您想要构造矢量和的两个矢量中的第一个... | Select the first of the two vectors of which you want to construct the sum... |
选择您想要构造矢量和的两个矢量中的第二个... | Select the other of the two vectors of which you want to construct the sum... |
矢量绘图Name | Vector Drawing |
矢量和线段 | Vectors Segments |
选择此矢量 | Select this vector |
矢量方向PropertyName | Vector index |
选择您想要构造矢量差的两个矢量中的另外一个... | Select the other of the two vectors of which you want to construct the difference... |
屏幕矢量截图 | Take Vector Screenshot |
矢量构造直线 | Line by Vector |
矢量构造射线 | Half Line by Vector |
矢量等价测试 | Vector Equality Test |
附着于此矢量 | Attach to this vector |
按此矢量平移 | Translate by this vector |
矢量化选择区 | remove |
为满足分析的需要 可将该矢量图转换成光栅形式 | The vector map might be converted to raster format to suit analytical needs. |
当对这两个量求矢量积时 可以说 我不关心 这个例子中矢量a的模 | So when you're taking the cross product of two numbers, you're saying, well, I don't care about the entire magnitude of vector a in this example, I care about the magnitude of vector a that is perpendicular to vector b, and those are the two numbers that I want to multiply and then give it that direction as specified by the right hand rule. |
Versatile 矢量图形程序 | Versatile vector graphics program |
矢量绘图程序Name | Vector based Drawing Program |
选择平移的矢量... | Select the vector to translate by... |
X 轴 矢量方向PropertyName | X axis vector index |
Y 轴 矢量方向PropertyName | Y axis vector index |
Inkscape 矢量图形编辑器 | Inkscape Vector Graphics Editor |
构造两个矢量的差 | Construct the vector difference of two vectors. |
构造矢量差的起点 | Construct the vector difference starting at this point. |
相关搜索 : 矢量 - 力矢量 - 矢量和 - 基矢量 - 矢量层 - 矢量场 - 单位矢量 - 矢量控制 - 矢量图形 - 威胁矢量 - 矢量分解 - 矢量文件 - 二元矢量